Thursday, December 16, 2010

India Prepaid Sim For Blackberry

Alpha Protocol, a game where you are the hero ...

I mean ... REALLY hero. Impossible not to think with a little emotion in the books of my childhood, those "you were a hero," where history was broken down into numbered blocks of text, where each end of pavement ended with an election or a fight to do.


Why? After mature reflection, I see two things that bring this game and these books:

- the extraordinary freedom in your choices and the extraordinary result of each of your actions (actually, Alpha Protocol is infinitely better in this area),
- some boring (fighting, gameplay), offset by the adventure stories that make you dream, the very concept of the RPG.

Game without necessarily too many pretensions, Alpha Protocol is one of those titles who can not speak as an insider of gaming, eager to experience a little underground, people willing to do with defects not negligible. The concept is pretty simple: you are an agent of the cell "Alpha Protocol" and you will save the world, or at least try. Take third James Bond, one third of Jack Bauer and Jason Bourne third, and you get the spirit of Alpha Protocol, not always very serious, fascinating dialogues, the screenplay does not give any substance to that who do not deserve a hero whose responses are broadly similar to those that can give these 3 representatives of the action / infiltration / espionage.

Suave, aggressive or pragmatic. Even if the answers can change optical here and there, Alpha Protocol allows you to truly live your interactions with other characters. First because you are putting pressure: no the right to reflection, discussion linked together and you have only a few seconds to decide your response. A guy talks to you. His face does not please you too, then you swing it a threat. He does not necessarily and you feel you might get a carrot important information. The sentences are linked together, it is to find a way to get what you want. Relax the joke on? Or the honesty and sharing of information by way of good faith? Unless you opt for just pie in the face, taking the risk of losing everything, but getting finally "attention required". The dialogues are numerous and require you to be alert, very alert, because a poorly chosen response can have serious consequence. I do not mean a simple frown. No, there lies the power of Alpha Protocol: based on a single answer is a mission that goes away or offered to you is that you gain an ally, or a type that you plant a knife in the back. She is a woman who will save your setting, or who will give you. It's a mafia that you intubated, or who knows you a favor when the time comes. Even if some characters seem totally opposed in your case, there are very few situations decided in advance. It is possible to sympathize with a terrorist. It is allowed to mess with his head. It is possible to crack your support, as it is allowed to be very clumsy with your neighbor in the airplane cabin brings you to the destination of your choice. You have the right to fire a bullet into the head of an anonymous attacker, or you can give him a second chance.

Honestly, the range of possibilities in this game is quite fascinating, despite a framework actually not that large. When you take a step back, we ... Go, an introduction, a conclusion and 3 chapters in the middle. A great city by chapter. The game loop in 16 hours if I think my stats Steam. For an RPG, it's far from huge. For an A-RPG, it's already standard. But we must admit that Alpha offers replayability very important. Most importantly, it is really possible to discover a whole different story, depending on your choice. You are the director of your subconscious adventure. You arrange your own rhythm as you hear it, and I must admit that now that I finished Alpha Protocol, I'm curious to know how much a 2nd party could give me a different vision of the scenario.


Because of course, in those games where you decide largely on the scenario, when the end credits arrive, you realize your mistakes you regret. Even quite frustrating finally, after 16 hours of play, falling on one end that does not satisfy you fully. So yes, you want to restart a new game, knowing that so and so is doubtful, that thingy is nice in the end, to better manage our own decisions. Yet I would not even be surprised that this kind of information might be totally useless on a new game: I think making different choices, the traitors are no longer the allies become swollen. And if this is not the case, we must admit Obsidian assured with his game and let us think that has such an influence on his narrative.

Alas, there are also things that worry in Alpha Protocol. It eats at me the spirit to admit it, but for example, the gameplay ... nase is enough. Even playing a minimum "the game" hard not to see the huge gap phases of shares. Gunfights painful, sometimes sweaty cameras, few thrills and you find yourself chained situations silly. For example, make a spy relying on discretion, but capable of beating a division of mercenaries Loved slats, once discovered. You find yourself running from enemies as enemies, handing the punches and hope that the armor will shock. While customizing the hero is remarkable, via the increase of talent and ability, I think there is sometimes a lot of puffery in the system of play Why then give 10 points out of 15 in the rifle when a soldier running and walking club better? The mini games (hacking, forcing a boot ...) are nice but are repeated too much and become bored. Intelligence Artificial hurts to see, with enemies idiots, sometimes totally blind, sometimes you can detect 100 km away. Bosses are often unattractive, sometimes unfair and harsh.

In fact, the books which one is a hero, I loved the story but the fighting swelled me. I only threw even more when in fact, I was not trying to beat a particular enemy, I just decided that I won, to continue the story. It's the same in Alpha Protocol: what interests me is to advance in history. Multiply the discussions. Act on the conduct of the scenario. And between these phases exciting, I hurry to bend the fighting infiltration. To achieve the faster a new discussion or a new choice. I'm tempted to start a new game, but I sigh a little ahead with the idea of me retyping all these steps a little difficult and not very funny coming dilute the pleasure of the player. I even tried to go easy for me to rid the faster phases of shares without the risk of dying, losing time.

Technically, the game is decent. All background, he leaves watch, even if we are facing a product sometimes a little sickly. Some ugly textures, some models moldy (wheels motorcycle, ooh lalala), some through the Unreal Engine 3, which persisted again and again (the textures that appear late, so classic!). But the characters are expressive and are pleasant to see, while the art work, without breaking a 3-legged duck, is quality. I thought Deus Ex sometimes browsing Alpha Protocol: a technique sometimes dirty (the first level of Deus Ex, Oh My! I was shocked), but ends up having an old-fashioned charm: we really feel like playing a video game, which does not pretend to want to deny it. Yes there are doors that never open, places strangely artificial passages a bit empty, but nothing serious, because they saw his story quietly with curiosity.

A small price, Alpha Protocol deserves to be played, if only to satisfy the curiosity of discovering a title that truly takes into account your choice without having the nerve to try to mystify us with a false freedom of dialogue . Alpha Protocol 2, with a real improvement on the gameplay, this could be interesting!

Sunday, December 12, 2010

Indie Man Messenger Bags]

Bioshock 2: 10 years later, that is Rapture? Rebuild Of Evangelion



Bioshock was an earthquake at its output. FPS to achieve superb and the atmosphere thicker and suffocating a large bowl of mud directly into the bronchial tubes, his almost legendary status was quickly forged while thousands of players shouted, brandishing the genius in their copy Electronic streets of the Internet.

Released in early 2010, BioShock 2 has not been as successful. Already suspected of treason and commercialism before its release, he went wrong. He was accused of not bringing anything, want to make money easy on the back of a set of madness, "big sister" was a pity as some ... short, not easy to play the role of response to Bioshock. Commercial success, too, has made the trunk. Strange irony for a game that was suspected of being able to sell en masse just to his name. Quickly sold off, only for the ridiculous price of 5 euros in nine that I could put your hands on it.

A little skeptical, I install the game and I began the adventure . Rapture, a good decade after the events of the first game. We represent one of these mastiffs imposing a "big daddy" experimental subject Delta, who goes in search of his daughter Eleanor, visibly engaged with a certain Dr. Lamb, a little disturbed character and which will therefore be the bad guy of service after Andrew Ryan. The first steps are a little hesitant: is it going to be exactly the same as the first? Is that the scenario will keep the road? And the atmosphere is she be present? We will not get bored? It must
few moments to regain the magic. We find the world of Bioshock degenerate in this utopian underwater city where the gilding and art deco (which would a few shots in the belly of certain programs dedicated to decorating to 3 rubles) coexist with grime, blood and debris. How to sell quickly became acquainted with the plasmids, we found some weapons and it is sintered again with the splicers, deranged monsters formerly citizens of the city Rapture.
That said, with a bit of patience, mayonnaise eventually take. The game is a very small decompensates dozen levels, but each is a very honorable life, giving a total of approximately 15 hours of solo play. Every time we find a recipe a little town: the "little sisters" to snatch arms of their patrons, items to find around by dint of searching, fighting to speak many weapons and powers plasmids, possibly by optimizing the damage that can offer with the decor. And once all the little sisters managed the Big Sister looks generally great screaming for a tricky clash. Once all this is in order, it tac tactics, it progresses in the universe Rapture, to join Eleanor. Classical, a little routine, but it works. The atmosphere is always present, with sets at superb design, some key people rather nice, a lot of work background with lots of tapes to listen while continuing your searches ... The soundtrack is very enjoyable, with music typed the 50s during the loading, the gloomy soundscapes have time, and splicers talkative and cracked that you can "see" as long as you're a little discreet.

During the walk is a little off best of Rapture that you will survey. Bijou industrial abandonment, become ghetto ghetto prole Chromo, amusement park ravaged, developers are able to give some identity to each of these pieces of the city, even if not escape with minor overlaps. Nothing dramatic though.
And without being dramatic, it must be admitted that the design is not always enough to offset the technique behind Bioshock 2. Without being ugly, the game is no longer beautiful, this small side technology showcase that we could expect a game Bioshock. The Unreal Engine 3 did its job and is well optimized, but ill-defined textures here and there begin to disappoint a little, while some models are a bit rude. In short, it begins to age. It will run on smaller machines, but it will drop a little eye to some of the benchmark production frontier.

But in the main gaming is feeling and what has been regarded as a good or bad feelings when the game ends. Is Bioshock 2 is essential? Maybe not. Is it innovates to bottom? No. Does he offers incredible gameplay? Either. So what? Zap It? No more! First, because it offers an adventure of a lifetime of honorable, where you never get bored. Because it offers a walk in a city of Utopia became mad, gone mad with his survivors, junkies and murderers who always does his effect. And finally, because fighting in the depths of the ocean, in this atmosphere of doom, twilight and dementia globalized, illuminated only a few fragments of humanity, reason and logic, it feels really good effect. At the price where it is today, do not deprive themselves if they are looking for a way to put teeth into.

Friday, December 10, 2010

Difference Pipe Tobacco Rolling Tobacco

2.0 YOU CAN (NOT) ADVANCE

Months that my blogs are abandoned. It's classic in the life of a blog, and indeed, it is nobody's concern, which is normal.

However, to get back in the saddle, it was about finding a high value. No going back to spit a few words on any game or film decrepit. Only about lighthouse could help me find the urge to write a little, and share leisure intend, by definition, a single person.

Place! Place one of the kings of Japanese animation! Place knees on the ground, because tonight is the Rebuild of Evangelion 2.0 you graced ! As if devastate thousands of brains were not sufficient with the Evangelion series, like "The End of Evangelion" were not sufficient to make an impression, as if the remasters had not seen the day too many editions, Gainax has launched a few years ago an ambitious, success guaranteed, but the significant risks of endless controversy.

series Evangelion slightly older, a technical point of view. Made with old, suffering from an image not always well defined, colors and animation perfectible increasingly poor as and when his studio was sinking into poverty and bankruptcy. Rebuild of Evangelion part so a complete overhaul of the shock out of Japanese animation: combining a scenario, characters and a world of crazy, with a realization of indecent middle class, benefiting from the resources modern computer animation.

The first Rebuild revisiting the first third of the series, with many similarities. Normal, it's still a remake. Plans similar scenario almost identical despite differences of first and enigmatic teaser at the end of the film. In good fanboy who knows by heart Evangelion, I was not particularly surprised by anything that was screenplay, but I was paralyzed by the technical quality of Evangelion 1.0. Definition outrageous, colorful, special effects epic, the show was you, wrapped in a brilliant soundtrack. Evangelion's heart was there, always there, but this time, presented in a setting worthy of a series that continues to torment the minds 10 years after its creation.

The second Rebuild still grab the audience in a deluge of pleasure. Technically, the anime is always on top and even surpasses the first game, with CG fly high, a soundtrack to madness and an animation that turns everything upside down. The design has admirably expertise of the studio and a budget upscale, with many beautiful shots, visual "less expensive than free, so it's for your viewing pleasure, the eyecandy effect to the cleat. All elements of the universe Evangelion are there, as present in a large glass of elixir in the series. Explosions shaped Cross, Eva torn and steeped in pain, titanic battle, excess of anything and everything. A great show in the U.S. or Japanese in this case.


bonus, small differences in perceived 11/01 Eva begin to unfold in this massively Eva 2.22. I will not go into details, but no spoiler, the presence of a new member in the adventure is finally confirmed in the guise of a strange young girl whose little is known about it, while many scenes are revisited and enchainent following new channels, giving here and there with new metaphorical meanings to passages yet known by heart by the fans. And this time, the format "feature" does not drag on, as the studio is not there to make savings of misery, all the magic Evangelion operates in a large outbreak continues. and horseracing, the shocks keep coming, as surely the revelations unfurl defense that the firing of Tokyo-3 at the approach of an angel, slap it around, the 5.1 to molest you Loved crowbars, the screen will throw handfuls of sharp nails into your corneas and the worst: that it wants more . Impossible to repress a smile you twist his face in the hardest moments, the fiercest and most fanatical of Evangelion 2.22, like the sickly smile of "the beast", the famous new character who did not quickly attracted a certain fascination in Japan and elsewhere.

When the credits occurs after 1:50 large delirious, hallucinating after a final scene and amazing, certainty is needed: The Rebuild of Evangelion Evangelion changed the myth at altitudes rarely achieved in this area so special of the anime. Gainax, already responsible for nuggets that can not be assayed as FLCL and Gurren Lagann, appears headed for the summit of his art. I'm still angry. I want a crazy Evangelion 3.33. I want to keep me rolling in the Evangelion universe, forgetting all dignity and reserve.

It goes without saying that you should take a look at these Rebuilds. Rebuilds could be, very simply, very modestly abstracts:

Evangelion Radium Isotope Crackshot Epic Edition 9.99: You can (not) test. "