Sunday, December 12, 2010

Indie Man Messenger Bags]

Bioshock 2: 10 years later, that is Rapture? Rebuild Of Evangelion



Bioshock was an earthquake at its output. FPS to achieve superb and the atmosphere thicker and suffocating a large bowl of mud directly into the bronchial tubes, his almost legendary status was quickly forged while thousands of players shouted, brandishing the genius in their copy Electronic streets of the Internet.

Released in early 2010, BioShock 2 has not been as successful. Already suspected of treason and commercialism before its release, he went wrong. He was accused of not bringing anything, want to make money easy on the back of a set of madness, "big sister" was a pity as some ... short, not easy to play the role of response to Bioshock. Commercial success, too, has made the trunk. Strange irony for a game that was suspected of being able to sell en masse just to his name. Quickly sold off, only for the ridiculous price of 5 euros in nine that I could put your hands on it.

A little skeptical, I install the game and I began the adventure . Rapture, a good decade after the events of the first game. We represent one of these mastiffs imposing a "big daddy" experimental subject Delta, who goes in search of his daughter Eleanor, visibly engaged with a certain Dr. Lamb, a little disturbed character and which will therefore be the bad guy of service after Andrew Ryan. The first steps are a little hesitant: is it going to be exactly the same as the first? Is that the scenario will keep the road? And the atmosphere is she be present? We will not get bored? It must
few moments to regain the magic. We find the world of Bioshock degenerate in this utopian underwater city where the gilding and art deco (which would a few shots in the belly of certain programs dedicated to decorating to 3 rubles) coexist with grime, blood and debris. How to sell quickly became acquainted with the plasmids, we found some weapons and it is sintered again with the splicers, deranged monsters formerly citizens of the city Rapture.
That said, with a bit of patience, mayonnaise eventually take. The game is a very small decompensates dozen levels, but each is a very honorable life, giving a total of approximately 15 hours of solo play. Every time we find a recipe a little town: the "little sisters" to snatch arms of their patrons, items to find around by dint of searching, fighting to speak many weapons and powers plasmids, possibly by optimizing the damage that can offer with the decor. And once all the little sisters managed the Big Sister looks generally great screaming for a tricky clash. Once all this is in order, it tac tactics, it progresses in the universe Rapture, to join Eleanor. Classical, a little routine, but it works. The atmosphere is always present, with sets at superb design, some key people rather nice, a lot of work background with lots of tapes to listen while continuing your searches ... The soundtrack is very enjoyable, with music typed the 50s during the loading, the gloomy soundscapes have time, and splicers talkative and cracked that you can "see" as long as you're a little discreet.

During the walk is a little off best of Rapture that you will survey. Bijou industrial abandonment, become ghetto ghetto prole Chromo, amusement park ravaged, developers are able to give some identity to each of these pieces of the city, even if not escape with minor overlaps. Nothing dramatic though.
And without being dramatic, it must be admitted that the design is not always enough to offset the technique behind Bioshock 2. Without being ugly, the game is no longer beautiful, this small side technology showcase that we could expect a game Bioshock. The Unreal Engine 3 did its job and is well optimized, but ill-defined textures here and there begin to disappoint a little, while some models are a bit rude. In short, it begins to age. It will run on smaller machines, but it will drop a little eye to some of the benchmark production frontier.

But in the main gaming is feeling and what has been regarded as a good or bad feelings when the game ends. Is Bioshock 2 is essential? Maybe not. Is it innovates to bottom? No. Does he offers incredible gameplay? Either. So what? Zap It? No more! First, because it offers an adventure of a lifetime of honorable, where you never get bored. Because it offers a walk in a city of Utopia became mad, gone mad with his survivors, junkies and murderers who always does his effect. And finally, because fighting in the depths of the ocean, in this atmosphere of doom, twilight and dementia globalized, illuminated only a few fragments of humanity, reason and logic, it feels really good effect. At the price where it is today, do not deprive themselves if they are looking for a way to put teeth into.

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