Finally I'm allowed to see the end of the famous trilogy of "God of War. " Excellent surprise at the time, I could not but be impressed by a mythological universe sauce trash where the Greek gods and monsters of legend are collapsing mass at the feet of Kratos, Spartan mad, full of anger and violence. All in succession majestic panorama, which I admire as much as on PS2 PS3.
risk with bombastic beat them all is that we must ensure that each new episode for showing off the mug. When we know that the first episode took place already on a fortress built on the back of the Titan Cronus, it speaks volumes about the margin of increase that had the studio. And yet ... This 3rd episode offers improbable visions and totally epic. The game begins the assault on Mount Olympus with the Titans back in the breathtaking scenery. Mortals, small useless peons die in what already looks like the Apocalypse. Kratos distributes the blows without counting, and even the gods seem sometimes very frail to contain the frenzy of God of War. During the ten hours that the game lasts, the splendid landscapes are exploding: gigantism, decorations and charged lavish pyrotechnics galore, titanic beasts, monsters making 3 times the size of the hero, minotaurs and cyclops in armor of 500 pounds. .. only fighting, particularly violent and demented, are able to compete with the outrageousness of the decorations. Which is rather a guarantee of quality.
Exactly regarding the fighting, God Of War 3 does not change a recipe that works well. Accessible gameplay is simple enough finally served by a particularly rabid staging and beautiful lighting effects, textures ... The enemies of a reasonable size "offer hope for fighting nags, ending usually very QTE, classical, but to showcase the talents warrior Kratos. Eviscerate the Minotaur, butchering boss or ocular treatment of shock on the Cyclops, that GoW 3 seems to have very few limits. Kratos literally rolls into madness and brutal war. As for the boss, usually titans or Olympians, they come to an end in explosions of violence impressive. To be honest, the question of limits seems to be raised as some scenes are brutal and quite free. Is it really necessary to use a mistress of Poseidon as a prop-mechanism bloody, condemning her to a horrible death? Is it really needed to hammer blows of a deity that crawls on the ground before him blinded and badly to finish? Without impose my answers, I am sometimes a bit worried about the show given, although highly effective with a moderate government as 99% of players, but can be a little too transgressive to the occasion. Admittedly, it's part of the signature God of War, I do not know too well. To return to the gameplay itself, Kratos sometimes suffers from comparison with other games "standard" industry : Bayonetta, Devil May Cry ... even if the orders come out fighting and that the goods are fluid and violent, the degree of sophistication of GoW is substantially lower than other heavyweights beat them all (compared to Ninja Gaiden is day and night). The title is at once very accessible to the less gifted among us, but might leave a little to the hungry fans of ultra combos techniques and varieties in the art of cosmic crush Snitches. The high degree of difficulty playing on the amounts ultimately more damage than the requirement of fighting, we must remain aware and very possibly turn to the Ninja Gaiden Sigma if you really want confrontation "of progamers. ; Whatever the time of the game as we approach, one must admit one thing: GoW3 is an absolutely beautiful game, from a technical standpoint. The PS3 is controlled admirably, providing a flawless framerate, high-end effects visually, textures sometimes impressive and very detailed models. With all the talent in the studio for staging, is a festival of sweets for the eyes, with tables quite amazing, stunning realism of the characters and enemies larger than life (the texture brilliant example of gorgonians , superb). The lighting effects are superb and everything is displayed without any clipping or aliasing. Great art technique, which proves that the PS3 is capable of beautiful things in spite of its strange architecture and capacity now exceeded.
And to glorify the whole, the soundtrack masterfully work with happiness. startling sound effects, noises of all kinds of glorifying violence fighting (crackling noise, strokes, blood spurting) and music moods very successful, regularly based on the main theme of the trilogy. It might still regret that musicians have failed to create other musical themes and brief strong to bring a little variety to our ears, but the result is Leclerc also reinforced a brand new, we do not hold them rigorously.
So Difficult to attack GoW3. The life a bit low is compensated by a high replayability, the realization is technically flawless, fun game is there, this intense and this episode closes with a brilliant trilogy that has always oozed quality and "good game ". It is therefore urgent for latecomers to jump on this game, and even the whole trilogy! I feel compelled, for my part, to acquire the remastered versions of GoW 1 and 2, to have fun again and the retinas find the atmosphere of the whole epic of this great series of video games!
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